Exhibition and interactive installations 

MUSE – Science Museum, Trento

July 2013 – January 2014


This dynamic and interactive exhibition route has been specifically devised to allow visitors to explore and understand the hand, its evolution and its multiple uses.

The exhibition housed in the ‘small vacuum’ of MUSE was designed with a core plan, split into five sections.

The contents of the exhibition are presented inside a structure inspired by the hand, its components and its joints, and illustrate its anatomy and its physiology.

Thanks to its shape, the exhibition pathway follows intelligent logic: the individual exhibition blocks are transformed into support structures for the exhibits in the five theme sections of the event.

The exhibition blocks in masonite are replaced by load-bearing natural wood slats that form the exhibition’s nerve system.

This structure simulates the movement of the fingers; the support tops are therefore positioned at different heights depending on the exhibition demands and extend to form seating units at the end of the pathway, allowing the visitors to fully consult the exhibition in its entirety.

Visitors can enjoy a general overview of the layout from the balconies on the upper floors that overlook the ‘small vacuum’.


Interactive installations:



The evolution of voice control is described through science-fiction films. The technology of voice recognition has been the protagonist of science fiction books and films for at least 50 years; now it is a fairly common feature allowing us to control a number of different types of devices. By saying the keywords displayed on the monitors, it is possible to review the historical evolution of this technology in an ongoing interaction of science fiction imagination and scientific research. 



This type of technology responds to gestures. Is it possible to control everything  without touching anything? By tilting the hand we can play the traditional maze game. The metal ball runs along the flat surface, following our movements with the game developing as an extension of our body.


Push to make art 

The hand of the artist has assumed different meanings over the centuries. From the classification as historical avant-garde, gestures that produce works of art eventually  liberate art from predefined esthetic regulations. The Surrealists perceived the gesture as an action liberated from rational thinking to enhance the subconscious. The Dadaist movement denied the action of the hand to exalt the special relationship between the artist and the article that has been transformed into a work of art (Ready-made). On the other hand, Pollock and the Movement of Action Painting created his own visual code through the gesture and the creative. In the digital era, the hand has been used to control machinery; a click is enough to produce a work of art, relegating the creative functions to the home.… Could that be described as and easy-to-use art form for everyone?


Special thanks to for the OF scanner code


An idea defined by

Ugo Morelli


Scientific supervision

Michele Lanzinger

Ugo Morelli


Vittorio Gallese

Telmo Pievani

Alessandra Umiltà

Giorgio Vallortigara



Ugo Morelli


Claudia Barelli

Christian Casarotto

Vittorio Gallese

Michele Lanzinger

Carlo Maiolini

Francesca Quadrelli


Organizational coordination 

Claudia Barelli

Carlo Maiolini


Project layout and interactive exhibits




Ambhika Samsen

Marina Cinciripini

Sebastiano Mignosa

Alessandro Carelli



Davide Rapp



Francesco Giunta


mus01 mus02 mus03 mus04 mus05 future-telling mus07 mus08 mus09 mus10 mus11 mus12 mus13 mus14 feel-a-maze mus16 mus17 mus18 mus19 mus20 mus21 push to make art mus23 mus24 mus25 mus26 mus27 mus28 mus29 mus30 mus31